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The Voice Actor Feedback Forum

Script Genres > English Adult > Narration > Video Game

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    Audition for Video Game

    Script:

    ANNA
    Good job Ben. You've landed outside radar cover and the security team hasn't detected you yet.

    ANNA
    Ben, there's a communications antenna ahead. If you plant the transmission device I'll be able to hack into Zaphire's security grid.

    ANNA
    Great, tapping in now... There's a... secured door ahead, and the pass code is... 0119. Do you read? 0119.

    ANNA
    There's some heavy security on this door. I can't help you unless you plant the transmission device.

    ANNA
    You're entering the helipad control room. Security expected you to land here, so you should be able to catch them with their pants down.

    Script from Edge Studio's 5,263 Practice Script Library > English Adult > Narration > Video Game

    172 people have played this

    Practice Recording:

    Click to hear ChasA's recording

    More practice, still within the Narration genre. Trying some new settings in my DAW since I can't do anything with room treatments yet.

    /sites/default/files/script-recordings/user-99389/script-recording-78629.mp3

    Peer Feedback:

    The gating was pretty harsh, but kind of worked since you'd imagine it was over a walkie talkie of some sort, but without any further effects to bring that to life, it was just cutting off important beginnings and ends, like the start of "Zaphire's" Makes it hard to critique your enunciations. I'm not sure if it's you or post.

    You had more energy in this read, and I feel like if you can get this kind of energy into your commercial reads, they'll be a bit more natural sounding and fluid.

    That being said, the energy wasn't right for this piece. I didn't feel a war zone or the importance of the projects, or the camaraderie of a mission team. The joke about "pants down" kind of fell flat. That might be in part because this is really more character work still, than narration. I mean this character might help lead the MC through the story, but there is interaction there, unlike a straight narrator. Maybe a change in thought process would help.

    Keep workin on it! :)

    Peer Feedback:

    Your delivery was that of a parent playing make-believe with a child. The delivery they want is more matter-of-fact, military, action-movie hero or heroine. Cool and confident.

    Peer Feedback:

    @bean420 - thanks, your consistently positive and suggestive input is appreciated. The 'gating' was purposeful, though not meant to be too (so) harsh (that will be corrected when I get new cans - AudioTechnica M40X's - 'cause the ones I have don't hear anything necessary for this type of work) but I didn't know how to create the 'squelching' sound from keying/unkeying the mic.

    To the point of energy as you and @nickpmathews address, that is really a point of perspective, having been on both ends of combat situation, tone or energy is effected and affected by where you are. If bullets are flying over my head my energy is going to be different than the person in the 'control room' safe from harm/danger! From all the other suggestions in previous reads this one differed (for me) in that I really did imagine myself in 'the control room' talking to my best friend in the field, someone I've served with, someone I would easily give my life for and knew he would do the same...my instructions would have to be concise, clear, and short to the point. Had I been in this situation for real, I would have conveyed the same info the same way - but in my normal voice! What played a part here was that the character's name is Anna and I knew from the beginning this was animation, therefore I used a falsetto, so if I sounded like "a parent playing make-believe with a child"...the 'voice' was, the 'emotion' was not.

    Sorry if it seems like I'm snapping back or being defensive... and maybe I am, but having been 'in the control room' AND 'in the field' I guess I'm a little touchy- I guess in the movies and VO you expect more 'Drama' than real life situations to help give that 'adrenalin' rush in the real life experience. So I guess that's the question, how do I say what's needed for you to FEEL it (since you aren't there).

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    Battlesuede

    Script:

    (Angry) I said I don’t sell that stuff here, and to get out!

    (Apologetic) Yeah. Bought some stuff. I shoulda hid it in back, but ...

    (Disinterested) Look, I gotta get dinner now, okay?

    94 people have played this

    Practice Recording:

    Click to hear ejmillet's recording

    I didn't submit an entry in last week's contest, but wanted some feedback. Thanks!

    /sites/default/files/script-recordings/user-3586/script-recording-79385.mp3

    Peer Feedback:

    Nice voice, but I do have to say that all the reads were lackluster. You did not sound angry for the first line at all. For the second and third you sounded depressed. The sound was clear and at a good volume. Just put more emotion into it.

    Peer Feedback:

    I agree with the comment above - one thing that might help is to maybe move around a little bit or think about where you are and who you're saying it to. Since these emotions can be expressed in different ways, adding specificity might help make your reads come alive more.
    But I agree - you do have a really nice voice.

    Peer Feedback:

    The 1st line was delivered sassy. There was certainly attitude put into it but it was a few shades below angry and sounded irritated and dismissive. The dismissive part is because there's very little energy.

    The second sounds a little too sad instead of apologetic. Y'know what might help the second one? After saying "Shoulda hid it in the back" say "I'm sorry" as one flowing sentence. Finish the thought and see how it sounds. It should add a layer of an apologetic tone that's missing here. You can either edit out the "I'm sorry" or once you've got an ear for sounding apologetic try to replicate it without actually saying "sorry"

    The third is closest to nailing it. The low energy lends itself well to being disinterested.

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    Bob (the male Temmie)

    Script:

    - "Hi. I'm Bob."

    - "Right this way please, Sirs. ... oh! And Madam. Apologies."

    - "Please do not disturb the tEMS."

    117 people have played this

    Audition Recording:

    Click to hear FarbzeN's recording

    /sites/default/files/script-recordings/user-110588/script-recording-86883.mp3

    Peer Feedback:

    I thought the voice sounded awesome. Definitely a lot of potential.

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    Camel One Character

    Script:

    Sample Script

    This is Camel One. The huge energy ray fried the FTL electronics. We have to restart the system.

    Damn! The energy ray fried the FTL system again. Do something, we don't want to blow up here!

    This is Camel One. The computer is still calculating the coordinates!

    Finally! We have the jump coordinates! Jumping now!

    61 people have played this

    Practice Recording:

    Click to hear bmiles27's recording

    an indie game software developer company searching for voice actors for a space fighter game. Looking for feedback on sound quality and performance.

    /sites/default/files/script-recordings/user-124939/script-recording-97039.mp3

    Peer Feedback:

    The sound and quality was very strong and clear. I would suggest a little more emotion in some areas of the script as you toggle back and forth. Nice pacing.

    Peer Feedback:

    The pacing was pretty good but make sure you add some variance in your tone and more emotion. Good luck!!

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    Cthulhu Noir - Actor and Mr. Tusk

    Script:

    [Sample]
    ACTOR - So I’m Eugene Hoffmann and I play Mr. Tusk. He is the middleman for the Esoteric Order of Dagon, which is a front for an ancient race of ocean-dwelling creatures. How cool is that, huh?
    TUSK - Are you a club member, sir? No? Then vamoose. Glad I could help.

    ACTOR - I used to read a lot of Lovecraft’s work when I was a kid… Actually, I still do. Loooots of nights spent wide awake. “In his house at R’lyeh dead Cthulhu waits dreaming.” (shivers) It still scares the shit out of me.
    TUSK - Ph'nglui mglw… mglw'nafh… Cthulhu… (laughs).
    ACTOR - OK, one more take. Just one. I promise.

    ACTOR - From a post-structuralist perspective, Lovecraftian cosmicism is the prototypical manifestation of the themes that explore the utter insignificance of humanity, reflecting the angst and alienation of the modernist society.
    TUSK (angry) - I don’t know who you are. I don’t even care who you are. I will just tear your bloody face off!

    84 people have played this

    Audition Recording:

    Click to hear Bullwinkle's recording

    This was a unique part, a thug in a video game and then a behind-the-scenes recording with the actor playing the bit part. I really enjoyed doing it and was quite hopeful I'd get it. I didn't. It happens. I just want to make sure I haven't missed something with the way I'm recording.

    /sites/default/files/script-recordings/user-81964/script-recording-81250.mp3

    Peer Feedback:

    Very funny. You have a great voice.

    Peer Feedback:

    Enjoyed it.

    A lot of VO coaches and on-camera commercial acting teachers suggest taking improv classes. And this, with all of the ad libs, sounds like you've taken that advice to heart.

    Only nit picky thing I might suggest is leaving just a touch more space between some of the shifts in character - even though Eugene is playing the part of Tusk.

    For instance, the first Tusk line bleeds a little into Eugene's next line. A little space there would more indicate the shift in subject. And in that sentence, really set off the quote something like in the manor of Master Thespian. (John Lovits on SNL. Google it.)

    Recording wise, there is a little metallic whistle here and there. Might be an affectation of the mic you're using, proximity effect, or an FX chain setting that needs some fine tuning.

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    Film Director ("Deadly Tower of Monsters film" videogame)

    Script:

    [Sample]
    Director: Hello, this is Dan Smith speaking, the director of the film.
    Director: I will be providing some commentary for this epic science fiction adventure.
    Director: The stop motion animated creatures, they were just fantastic! They really brought the fantasy to life.
    Director: Where else are you going to see an army of robot monkeys? Or a mutant crab-bird?

    107 people have played this

    Audition Recording:

    Click to hear Bullwinkle's recording

    This was another interesting part that I really wanted and didn't get. Kind of similar to the last one I posted, in fact. I was really hoping one of these would come through, but it happens. I'm happy to hear performance tips, of course, but I'm really curious about recording quality comments. If there's an obvious thing that's not working, please let me know.

    /sites/default/files/script-recordings/user-81964/script-recording-81252.mp3

    Peer Feedback:

    Very good. You have a great voice.

    Peer Feedback:

    Hi Bullwinkle,
    The recording quality sounds quite clear. I also think you have a great inflection with this one, very good voice for science fiction "weird science" kind of storytelling. Fun listen!

    Peer Feedback:

    Again, very entertaining. I would venture to guess that it was more due to the recording quality than the performance that didn't get you selected for the job. Were you given any indication of feedback that you were in the running? Of course, casting is a very subjective thing. Sometimes there is just no rhyme or reason. So all you can do is move on to the next one.

    You might watch some YouTube videos on how people process and master audiobooks, i.e. what FX chain to apply, what order and such. For instance, you'll learn a little about how to even out the levels to bring the high and low volumes closer together with compression and limiters so that it's less jarring to the ear from top to bottom.

    Another thing is, like with the last one, the S's are a little crisp and there is a kind of metallic whistle here and there that may be taken care of with a de-esser plugin or adjusting the EQ settings.

    But you really seem have an affinity for this stuff. Keep plugging away.

    Peer Feedback:

    great job. I can picture the director character doing a tour...
    loved it.

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    69 people have played this

    Audition Recording:

    Click to hear danielvox's recording

    /sites/default/files/script-recordings/user-1470/script-recording-22011.mp3

    Peer Feedback:

    I think it's a little slow, and that it needs a little more energy.

    Peer Feedback:

    Daniel, I am a fan of yours so it is difficult to nit pick your work. But we are here to "help" by providing honest feedback. So...here goes. I honestly thought it was great!

    Peer Feedback:

    I liked the voice and the texture,, thought the pace was odd,,, I could see it , if it maybe were timed out to fit with video

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    81 people have played this

    Practice Recording:

    Click to hear jdrmm8400's recording

    My first try at Character. I really want to get into character/animation/video games.

    /sites/default/files/script-recordings/user-109933/script-recording-86416.mp3

    Peer Feedback:

    Breathing, a lot of breathing can be heard.

    Peer Feedback:

    It doesn't sound too scary. Just a little bit.

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    Heroes of the Imperium (Warhammer 40k)

    Script:

    In the nightmare future of the 41st millennium, mankind teeters upon the brink of extinction.

    The ever expanding Imperium of Man is beset on all sides by untrustworthy aliens, and malevolent creatures.

    It is further threatened from within by heretic rebels. Battle Brothers who have turned against us for the promise of Dark Powers.

    Only the strength of the immortal Emperor stands between humanity and its annihilation.

    The Space Marines act as the hand of the Emperor, enforcing his will upon the galaxy and cleansing its worlds for the people of the Imperium.

    For these extraordinary men and women, only in death does their duty to the Emperor end.
    Script from Edge Studio's 5,263 Practice Script Library >

    English Adult > Narration > Video Game

    111 people have played this

    Practice Recording:

    Click to hear VideoJames's recording

    I love Warhammer 40,000. I wasn't expecting to see it here! This is one of my first attempts at narration. I know there is a hissing in the background; it's because of my computer and the plumbing in the wall. I've got an acoustic shield on the way, which should really help.

    /sites/default/files/script-recordings/user-90975/script-recording-78668.mp3

    Peer Feedback:

    The gating really takes away from this, unfortunately. Just really distracting.

    Your voice is powerful, but I felt that you had some awkward stops. "within/by heretic rebels" for example. I think if you had finished that sentence and taken a breath it would have been more fluid. It felt kind of read-y most times, but just on the brink. Let that energy bust that dam, and really tell us the story!

    Peer Feedback:

    The voice you used certainly has that nice rumble that lends itself to gritty narration like this. At times, it feels almost, as bean420 said, a bit forced, like you're making your voice so deep that you're losing control of it (I can hear a bit of that loss of control at the ends of words like "annihilation" and the end of "people of the Imperium). Until recently, I had a similar problem with upturning the last syllable of words; I realized I was trying to force my voice to go down, resulting in a quick loss of control that actually brought it up somewhat. To help rectify this, you might try either speaking just a tad higher as a whole or letting the last syllable kind of...die on its own, rather than intentionally dropping it, so it sounds more smooth and natural. That probably didn't make a whole lot of sense, but I think that problem actually becomes just a little easier if you DON'T think about it too much.

    I do think some dramatic pauses would be good here, and you did stop at some key moments ("humanity...and it's annihilation" being one example). I'm envisioning this as the opening cutscene in a video game (Warhammer 40,000, of course), where we're seeing armies and spaceships and creatures all pop on screen and show us what's going on to drive the point home, and like documentary narration, taking some pause to let the action catch up can be key. I do feel like some of them were a tad unnecessary ("within...by heretic rebels" being one such pause), but it's good to at least be thinking of where those pauses might fit best. (I have not actually played Warhammer 40,000, so you'd probably know its lore much better than me.)

    I could hear some emotion and intensity behind your voice, helping color the images for us. Perhaps just a little bit more pitch variation so it doesn't sound as...samey? It's definitely a morbid, gritty piece, but the relative monotone can sound stale after awhile.

    Also as bean420 mentioned, I can hear the audio cutting in and out before and after you speak, so it may be worth looking into to find a simpler, more consistent solution. For me, that's setting the noise floor at -20 dbZ (the least intrusive it will go on Audacity), which eliminates white background noise. So far, it seems to be working for me - at least, nobody's complained so far. Any extraneous noises can be cut out or reduced in volume.

    Sounds like you like this piece, though, so by all means, keep practicing so we can hear your evolution. Good luck!

    Peer Feedback:

    Odds are that that Berhinger will start giving you some problems. A lot of their products are built cheap (a lot of integrated chips instead of discrete electronics) so they can hit a low price point. Hope I'm wrong.

    Peer Feedback:

    As long as it lasts for a few months, it should be fine. I could have gone with something like the Blue Icicle, but I wanted more control over the recordings. The Q502 seemed to be perfect. Guess we'll see!

    I've also found the source of that annoying whine; It's my power. I've been picking up a lot of EMI/RMI interference that seemed to hurt the quality of my sound. I've picked up a Furman power conditioner, and should be here within the week. I've also grounded my computer, so that'll clean up the audio even more. Tomorrow I'll be getting a CAD Acoustic Shield. I'll re-do this one then and see what I can get.

    Peer Feedback:

    Thank you for your comment, James. Using your tips, I've really improved the quality of my recordings. You've actually isolated a problem for me; I have a Behringer Q502 USB mixer. It's fantastic, but the USB cable provided isn't adequately shielded and my mic is picking up whine from the interface. When I use my headphones to listen to the mix, isolated from the USB interface, the whine is not present. A buzz is present if I crank the mix or gain up too high, but I believe that is to be expected. I believe I have a solution: I'm going to get a cable, 6.3 two channel to 3.5mm stereo, this should allow me to connect my mixer through the computer's sound card, rather than a USB. This should eliminate the power whine from my recordings. Here's the cable in question:
    http://www.amazon.com/Seismic-Audio-SAiTSY6-Stereo-Splitter/dp/B009LNTQ8...

    And here is my mixer:
    http://www.amazon.com/gp/product/B00CTKI10A/ref=od_aui_detailpages00?ie=...

    (Edit: Oh. I forgot Radioshack bit the dust.)

    Peer Feedback:

    Not all RadioShacks are gone. They're closing a ton of stores. Depending on your location, your mileage may vary.

    Peer Feedback:

    Your voice fits very well with this kind of genre, and especially this recording - I could envision the setting of the game by how you presented it. Great job!

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    Heroes of the Imperium Intro

    Script:

    In the grim darkness of the 41st millennium, there is only war and mankind teeters on the brink of extinction.

    There are many enemies of the Imperium.

    The Alien… The Heretic… and The Demon.

    Power and Corruption has turned Battle Brother against Battle Brother.
    .
    Who can save Mankind from annihilation?

    The Space Marines… With Bolter and Chainsaw we’ll cleanse the galaxy, sector by sector.
    Burn … Kill … Purge ...
    LET NONE SURVIVE!
    The battle lines have been drawn, and the time to make a stand is now. What side will you be on?

    121 people have played this

    Practice Recording:

    Click to hear sreagor's recording

    Tried this genre a little differently. Keep in mind the pauses would be between action sequences. :(

    /sites/default/files/script-recordings/user-7374/script-recording-26307.mp3

    Peer Feedback:

    That was excellent. Great voice and perfect delivery. Well mixed and effective soundbed. Well done.

    Peer Feedback:

    Wow, this was a great read! The BGM was very well mixed and very appropriate, if not a tad soft. This really felt like it oculd have been the background audio in a trailer! Just a couple of suggestions:

    It really sounds like you were trying to speak quietly into your mic, and that caused a few issues, such as your voice sounding very overly gravelly on certain words such as "war." Try to speak a little louder and let more emotion flow into your read.

    Also, the "LET NONE SURVIVE" line was delivered a little weakly. There needs to be energy and anger in that line- it's the climactic line of the trailer. Channel some anger into it, and it will sound a lot better.

    Peer Feedback:

    Real nice pipes. But I couldn't help but feel there could have been more energy. It seemed like it took forever for you to get through it, even when taking into consideration the music pauses.

    Peer Feedback:

    Wow. A real production! Very persuasive at your distinctive energy level, not necessarily too low. Gorgeous voice timbre and elegant pronunciation without being fussy. I agree with the comment about some words being weakly inflected, I hear it at e.g. "bolter and chainsaw" sort of a note of uncertainty. Great slightly clipped authentic-sounding "battle brother against battle brother" --I sense a conceit in these genre trailers that the listener is being treated to serious inside lingo, and you do that best at "battle brother" and "sector by sector," perhaps less effectively (ie needing more "I-mean-it-the-known-world-is-in-trouble" tone) at "Imperium," "heretic," "demon" . . maybe pacing can adjust to have the new drumbeat begin right after "annihilation" but before "space marines," not sure I'm right about which instant the highly effective music bed should shift there . . and the climactic last paragraph is too gentle for the genre I suppose. For a shock to your system, watch Don La Fontaine or one of the other big boyz do movie trailers on YouTube. OMG. Good luck!

    Peer Feedback:

    Vocal perfoermance - you tried to be dramatic but I just didn't feel it. You read too slow. The emotion wasn't there. Power and corruption could have been read as one single sound...not as seperate enunciated words. "Burn...Kill...Purge" could have been read with more emotion more tempo. Your voice is good but I feel you missed the mark. When you hit the word "war" there was a roll in your voice and that got my attention because it was distracting. Good try and your voice is good.

    Peer Feedback:

    This is one of the most amazing narrations I have ever heard. The only problem with your demo clip is that I heard a smack sound. It wasn't your mouth it sounded like something tap against the floor. when you said "who can save mankind. If it wasn't for that, this demo would be perfect.

    Peer Feedback:

    Love the delivery!!!! yes beside a littel mistake that was awsome!!

    Peer Feedback:

    Thanks for the feedback guys. Learning something new everyday.

    Peer Feedback:

    Great Iob!! i loved your delivery!!!

    Peer Feedback:

    Nice work, great sound, and delivery.

    Peer Feedback:

    I feel like there's a definite issue with the pauses and it felt like there wasn't enough variety where there should be. Almost made it sound like it was just reading at times. The one that really sticks out is when you're building to the all caps "LET NONE SURVIVE!" the pauses in between "...Kill...Purge..." felt too long and the words themselves sounded the same as everything else. Then the all caps, exclamations point line comes but there's nothing different about it.

    You have a smooth, sly, confident tone that works great for much of the read but I think it'd benefit from having that tone shifting up or down. I feel that changes to the energy you bring in places can elevate this even further.

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    76 people have played this

    Practice Recording:

    Click to hear jesdoit1's recording

    /sites/default/files/script-recordings/user-104406/script-recording-82396.mp3

    Peer Feedback:

    Txtom thanks for the criticism. I will try again

    Peer Feedback:

    You sound very pleasant. I bet your voice in this would be working very well for narrating something more kid friendly or down to earth. The problem is I think you are supposed to be reading this particular script as something a bit unpleasant, warlike and epic.

    "Burn...kill...purge..." Absolutely needs energy and gravity but it's read very quickly with very little emotion.

    I'm curious to hear how you sound on something that requires a pleasant tone.

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    Him or me

    Script:

    Hi,
    Playing around with acting and characterization. This would be for a video game or animation. What do you think?
    Thanks!
    -aa

    95 people have played this

    Practice Recording:

    Click to hear aadeschenes's recording

    /sites/default/files/script-recordings/user-106099/script-recording-85361.mp3

    Peer Feedback:

    pretty cool. I liked it.
    DS

    Peer Feedback:

    Thanks Dave, I appreciate the feedback. :)
    -aa

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    Marooned

    Script:

    The last thing I remember was, spiraling through outer space, untethered from my space craft, knowing that I was going to die. And now, I'm alive, or at least I think I am. I don't know how much time has passed. I'm in an unfamiliar environment. Somehow a greater power has brought me back to life. But the question is who or what? Or more importantly why?

    92 people have played this

    Practice Recording:

    Click to hear psjones's recording

    /sites/default/files/script-recordings/user-91843/script-recording-80487.mp3

    Peer Feedback:

    I thought the tone was good. Along with the music, I can feel the mystery. The only thing I can say is maybe bring out a little more of the mystery through different inflections, perhaps? For instance, for "And now, I'm alive..." perhaps add more surprise and wonder. The read seems the same throughout and perhaps a little more variety in the sentences could enhance it even more.

    Peer Feedback:

    It was Twilight Zone meets Shatner to me. I thought it needed more flow.

    Peer Feedback:

    I was trying to portray a bit of confusion and disorientation and not too much emotion. (He just woke up). Or even a "Terrance Malick" type narration. But I do see your points regarding more emotion and better flow. Bean, Twilight Zone and Shatner OMG yes, never thought of that till you noticed it. Very astute. Beam my up Scotty! Appreciate the comments. Peace.

    Peer Feedback:

    I don't know. If I come at this from an audiobook standpoint, I'd say this needs to travel more instead of staying all one tone, be more real, and to add some space into it. (Also, don't hit the first comma so hard.) But if were the setup in a videogame it might be perfect with that tone and moving through it faster. I'm pretty unfamiliar with genre, however.

    What I liked most of all is that you freakin' WENT FOR IT! Cuz a director can always dial you back.

    Peer Feedback:

    Because I did not know the origin of this script (and like Tonia, I assumed it might be from an audiobook - however, most audiobooks do not include music with the narrative), I did a simple search on Amazon.com. The first hits I got were for a Sci-Fi video - no books of that title. So, now my assumption is that it's one of those "inside your own mind" kind of narration voiceovers of one of the characters as he surveys his new surroundings.

    In which case, it needs to be fully acted. This is rather quiet, subdued and really has little sense of urgency to it. You have to get into the mind of the character and see what he's seeing. What came before? How is he feeling? Confusion? Panic? Wonder? Disorientation? Lost time? Amnesia? Why would he suspect the surroundings are different from the last thing he remembers? What mysterious force saved his life? Is he, indeed, alive? And as far as the reading goes (with all of those questions unanswered), would the lines flow this steadily? Or would the thoughts come spontaneously in bursts or with gaps in between?

    Some of those things are obvious from the text, some are not. You have to fill in these voids with your imagination and, more than likely, it will come out in your voice. In other words, you need to create that reality.

    Peer Feedback:

    This read was sort of an experimental one for me. Meant to be a video game narration, hence the music. I appreciate your comments and interest. It's great to get other opinions on this read, it's why I posted it. Gives me much to think about and that's a good thing. I'll take your advice and repost in the future. Peace.

    Peer Feedback:

    Wow... this is really good work. The music adds a nice touch; it gives me a better feel for what you are narrating. I would, however, like to hear a take without the music.

    You have a classic voice, which are tough to come by these days. I'm thinking you work in audio books? If not, give it a shot! I think you'd be good at it.

    Peer Feedback:

    Thanks Jimmy, I really appreciate your positive input. Just listened to your "Sports Illustrated" read. Impressive! Will definitely listen to all your future posts. Catch ya later!

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    Old Prospector Character - Video-game

    Script:

    Durn it! I got me enough trouble already tryin' ta keep all these tenderfoots from hornin' in on my claims! Now those dadgum bandits done heard about this place, and that's a whole NEW heap o' trouble!

    Well...I'll be goshdarned if I let 'em anywheres near MY gold! 'Leastways, not without a fight! Lookie here, sheriff. You ever seen so much dy-nee-mite in yer life? Hee hee! I got loads of it. Works like nobody's business on rocks. Reckon it'll work purty good on them bandit fellers, too! Hoo-wee!

    Now, this stuff ain't free, so's yer gonna hafta pay me fer it. But seein' as how yer the big-shot sheriff and whatnot, I'll give ya a good price!

    84 people have played this

    Audition Recording:

    Click to hear psjones's recording

    /sites/default/files/script-recordings/user-91843/script-recording-95429.mp3

    Peer Feedback:

    Works for me. I get it. I get the character. Just make sure that when you come up with a voice like this that is sustainable without hurting your throat.

    Peer Feedback:

    Good point James. I am learning what character voices "hurt" to sustain and what don't. I now stay away from the voices that may hurt my voice, even for a short script.
    This particular voice was very comfortable.

    Peer Feedback:

    Sounds a bit like "Mr. Boney" from the "Teddy" story. Like James said, tho, tough on the larynx (almost hurt to listen to it). Sorry to be so absent lately, was away, then ill, then computer issues. New submission in next 48-72 hours, I hope. Working on coming up with characters that are UNlike my natural voice. In that regard, you did a good job, psjones. Sound quality is exceptional.

    Back to top

    64 people have played this

    Practice Recording:

    Click to hear JFVO's recording

    /sites/default/files/script-recordings/user-122016/script-recording-96680.mp3

    Peer Feedback:

    Awesome! I love the variety and energy.

    One tiny tone thing I noticed: you could give a little more "oh shit" energy at :20 - "oh shit, here we go again". You don't sound like these beasts were problematic for you even though you just said you got your ass kicked.

    That's it though. I really liked it. Keep up the good work

    Peer Feedback:

    Me likey!
    Well put together.
    Mucho variation.
    Should serve you well.

    Peer Feedback:

    Sounds great! I played it quite a few times cause it was fun to listen to - the different characters and tones. Nice choices in background music and effects.

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    Script submitted by dave@clickproseo.com

    Script:

    Heroes of the Imperium Intro

    In the grim darkness of the 41st millennium, there is only war and mankind teeters on the brink of extinction.

    There are many enemies of the Imperium.

    The Alien… The Heretic… and The Demon.

    Power and Corruption has turned Battle Brother against Battle Brother.
    .
    Who can save Mankind from annihilation?

    The Space Marines… With Bolter and Chainsaw we’ll cleanse the galaxy, sector by sector.
    Burn … Kill … Purge ...
    LET NONE SURVIVE!
    The battle lines have been drawn, and the time to make a stand is now. What side will you be on?

    42 people have played this

    Practice Recording:

    Click to hear David_K's recording

    Now that I've posted it, there are a few changes I would like to make. Oh well, any feedback would be greatly appreciated.

    /sites/default/files/script-recordings/Heroes of the Imperium.mp3

    Peer Feedback:

    I liked the imposing voice, but the music was a little problematic in that the drums prevented me from hearing some words. Also, heretic was mispronounced. It was effectively ominous, as it should be

    Peer Feedback:

    The read was good, and the pitch shift and reverb were ok for this read. There were a few pops. Good job overall.

    Peer Feedback:

    Thanks guys, I just purchased some M-Audio monitors and a Behringer usb daw, WoW, now I can hear everything.

    Peer Feedback:

    That voice screams space marine. Wonderful Job! Very captivating.

    Peer Feedback:

    Wow that was great! You have an amazing voice! Very epic. I thought you showed good emotion as well, a convincing performance. Maybe too fast, but the delivery itself was good.

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    80 people have played this

    Practice Recording:

    Click to hear aadeschenes's recording

    Hello, Here is another characterization I am working on. Bad guy-ish, kind of contemptuous. It would be for a video game or animation. What do you think? Thanks, -aa

    /sites/default/files/script-recordings/user-106099/script-recording-85362.mp3

    Peer Feedback:

    Your accent on "wizards" is fantastic, but at "they're like winter thunder" it gets a little off course, not a lot, but it did kind of pull me away from the character. I hear a bit of the contempt at first, but it fizzles out a bit. It sounds more like a Weasley by the end, slightly mischievous but no contempt. I listened to it once before reading your message and I imagined him more of a troublemaker type than an actual bad guy.

    Peer Feedback:

    Thank you for the feedback LJDaniels!
    -aa

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    Supernatural

    Script:

    Able: I count seven. Can you see all of them?
    Baker: One of them just disappeared.
    Able: You mean you can’t see him anymore from your angle?
    Baker: No. I mean he just vanished!
    Charlie: That can’t be good.

    41 people have played this

    Practice Recording:

    Click to hear David_Nance's recording

    I really wanted to show off my character ability as I want to focus on video game and animation voice over jobs. Do you think I have what it takes based on this? I am looking to make a killer character demo reel to stay competitive.

    /sites/default/files/script-recordings/user-95340/script-recording-74793.mp3

    Peer Feedback:

    Hi! David. There's not much difference in sound between your characters. In response to your second question, you do have potential but it takes a lot of guts and hard work to get there. It's a bit too early to make a demo without getting a professional opinion and answers to your valid questions. Best.

    Peer Feedback:

    Thank you for that Arlen! I am working on my vocal range more than anything. It is difficult to understand what more I need to do other than creating different personalities. I think it mainly comes down to creating something that completely does not sound like me, and it takes a lot of experimentation and vocal warm ups (which I do in the car daily).

    I appreciate the feedback!

    Peer Feedback:

    Charlie and Able sounds too similar but I think the other two worked out okay. I'm having trouble visualizing whats going on in the scene though. It feels like the characters are put together from different scenes if that makes any sense.

    If you are looking to make a competitive character demo, I recommend paying professionals to help you make one.

    Peer Feedback:

    You're right John. I think I was going for vocal variety, rather than having a cohesive scene and characters that would make sense in that situation - and that is more important to the listener! I need to work on that since context gives purpose to the characters. Thank you!

    Professional Feedback:

    Hi David!

    I like the way you got into the scene by incorporating some heavy breathing. And I could hear that you attempted to vary your voice by lowering and raising your pitch and by adding some throaty-ness to the Charlie character. But to me that character that feels the most authentic is Baker, and I suspect it's just your natural voice, which is fine. The acting is very solid on Baker, whereas with Charlie and Able I can hear that you are "pushing" your voice to get it to sound different. As you said in your last comment, you need to have a cohesive scene and really "flesh out" these characters. Who are they? What do they look like? What is their relationship to each other and what is the "moment" before that causes this scene to happen? The good news is that in a video game, there would be three different actors playing these roles as opposed to one actor, so you wouldn't have to try to stretch your voice as much to sound different from yourself. The key to really being competitive in this area is by being a great actor-- so I would recommend training to develop your acting skills. There are many people who work constantly because they are great actors, even though they don't have a huge range. Good luck!

    Professional Feedback by Edge Studio Coach October 5, 2014 at 1:09AM
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    Survivors of Ragnarok

    Script:

    Language Requirements: English - British

    Voice Gender and "Age": Middle Age Male OR Senior Male

    Script Notes:***Voice actors are encouraged to take artistic license with the script, to create a fun, whimsical, and charming piece of dialogue.

    Script:

    This is a game about chickens.

    These delightful, charming, pleasant, delicious, and above all adorable little creatures.

    They waddle about their daily lives, carrying out whatever activities chickens do.

    Activities such studying aeronautics, astronomy, space travel, medicine, robotics, architecture, and the pursuing endeavors in the arts.

    The kind of things you expect chickens to do on their spare time.
    As you can imagine this would make for a riveting and engaging title, if not for one small caveat...

    99 people have played this

    Audition Recording:

    Click to hear danielvox's recording

    /sites/default/files/script-recordings/user-1470/script-recording-22009.mp3

    Peer Feedback:

    Daniel,
    Your tone certainly fits the bill -- fun, whimsical and charming. I think you have a great shot at it. Well done.

    Peer Feedback:

    Nice read! I like the way you said "delicious"!

    Peer Feedback:

    Great delivery. Meets the requirements stated by the client. Some mouth noises and or breaths could've been edited out. (At: "chickens do-BREATH-activities"... "such as-NOISE-studying"..."robotics-CLICK-archtitecture"..."and-NOISE-pursuing"...)
    Did you get this job?

    Peer Feedback:

    I love your reads! Just wanted to comment that as you got to "Activities such as" you took a breath through your nose and not your mouth - it almost had a slight sniffing sound.

    That aside - I really really love your reads. Such character!

    Peer Feedback:

    Another stellar performance Daniel. I especially like your "artistic" use of breaths. You are a seasoned professional. I look forward to the time when I can recommend you to a voice seeker. Of course, that would have to be for a project that I wouldn't feel right in voicing. Keep it up!!

    Peer Feedback:

    Awesome!

    Peer Feedback:

    That was pretty amazing. The way you read it makes this game sound like something I'd love to play. And the sound is amazing.

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    The Crystal Dragon

    Script:

    Greetings, human. Whoever you are, help me. I’m the Crystal Dragon, keeper of the Underground World and Master of Crystals. Crystals are the foundation of our world. Everything depends on them.

    93 people have played this

    Audition Recording:

    Click to hear psjones's recording

    Voice for a Video game character.

    /sites/default/files/script-recordings/user-91843/script-recording-84387.mp3

    Peer Feedback:

    Great interpretation of script! Voice and tone are great!

    Peer Feedback:

    Very well done!

    Peer Feedback:

    Awesome job!!! Nailed it!!!

    Peer Feedback:

    like everyone else is saying - really nice.

    I pictured an ancient immortal man, instead of a dragon, per se....

    Is there a pitch effect that could make it more dragon (I'm think of Smaug)?

    Peer Feedback:

    Creepy! Sinister! I liked it!

    Peer Feedback:

    Dave, Interesting that you mention to change the "pitch" effect. When I sent this recording in for an audition, I sent two versions, this one without effects and another with a lower pitch effect and it DID sound like Smaug, and I recorded this audition before the movie was released.

    Peer Feedback:

    P.S. Thanks for the positive feedback folks.

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    Thief

    Script:

    If there’s one thing this city’s taught me, you can put a price on anything.
    Secrets, reputations…a life.
    And trust? If you have to ask, you can't afford it.
    But then I suppose none of that matters when you're me.
    After all…when did I ever pay for anything?

    66 people have played this

    Practice Recording:

    Click to hear throwawaydan's recording

    Side note: Audio was initially too quiet. +6.0dB increase

    /sites/default/files/script-recordings/user-127435/script-recording-95811.mp3

    Peer Feedback:

    Sounds like a cartoon bad guy, gutter rat, consistent, disgusting, (as a character :) Seemed a bit loud. Maybe go with +3dB increase instead of 6.

    Peer Feedback:

    I'm thinking it's Harvey Fierstein doing the voice of the Joker. :)

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    USA Networks, Ghosts From Your Past

    Script:

    Promo Trailer:

    Next. Tom Hanks in Director Ron Howard's Apollo 13. Then, Mel Gibson stars in the Academy Award winning epic, Braveheart. Only on USA.

    Video Game:

    • Welcome to Cross-Paths, you can grab your gear now.
    • Look out!... You may get lost if you go inside.
    • You are about to unlock the ghosts from your past... Are you sure you're ready?
    • Either select 'joystick' or 'lever.'
    • Ha ha ha... and you thought you were done...
    • Hmmmm.... your opponent seems to be of your magnitude!
    • Record your score here.

    42 people have played this

    Practice Recording:

    Click to hear MaxCaudell's recording

    I actually recorded 2 different Categories: Video games and Promos and Trailers. I didn't realize I only could do one but I would still love the feedback. I also separated them in the script area.

    /sites/default/files/script-recordings/user-9932/script-recording-27413.mp3

    Peer Feedback:

    Max I'am a Newbe ,but on your 1st take with Mel was natural,if this is a trailer you need to put a little power to your delivery.With the ghost from past,take off a lot of your reverb and use your compressers and eq' for power.Work on drama.

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    Video Game Trailer Sample

    Script:

    This... is the hidden valley
    Once a bustling town, filled with people, animals and vast farmland.
    But now, covered in endless winter

    It's only hope, a weary traveler led astray by the relentless snow and armed only,
    with... a garden spade?

    The classic is back.
    In a land that can be shaped to whatever you want it to be...

    54 people have played this

    Practice Recording:

    Click to hear JKAudio's recording

    I've been trying to improve but I feel like my performance is below average and my recording quality/mastering is faulty. What do you think?

    /sites/default/files/script-recordings/user-92812/script-recording-74359.mp3

    Peer Feedback:

    This felt too straight. I think you were a bit tense and overall had a mindset of making a presentation kind of feel to it. Try to imagine that you've just traveled to this magical mysterious land. After your return, you bring a close friend of yours with you to this place and are introducing things as you guide them through this world. Things that usually helps me is to add a "pick up line," before I start like a friend's name or dude or whatever you like.

    Find what the each line is portraying and change your emotions based on that. The overall scene is probably sad. But within this, you do have room to play around.

    Line 1: probably a little hesitant as the land is most likely not as great as it could be.
    Line 2: Hopeful? Regretable? nostalgic? You are recalling a past great era of prosparity.
    Line 3: Dread? Sorrow? Horror? Pulling back to the harsh reality of the present.

    Line 4: Humorous? Sarcastic? Dismissive? Heroic? A person with a strange weapon rises to the challenge.

    You have many choices of emotions to cycle through with this script. Don't be afraid to go for the kill!

    Good luck!

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    Video Game Trek

    Script:

    Which arch? Obviously they lead different places. Come back and try the another one? I suppose not. Will we ever find someone? Well, let’s see.

    132 people have played this

    Audition Recording:

    Click to hear Emelee Pham's recording

    I'm using a Blue Snowball microphone with a portable soundbox. Any way I can improve the quality? I'm also aware that I misread "arch" (I pronounced it the Greek way apparently). I also would like to be critiqued on my performance. Thank you!

    /sites/default/files/script-recordings/user-103370/script-recording-81635.mp3

    Peer Feedback:

    There is a slight bit of reflectiveness (room reverberation) in the recording. Keep in mind that the "soundbox" does not dampen the noises coming from behind you and sound is omnidirectional. So even though you are talking directly into the mic and box, your voice is also bouncing off reflective surfaces from the sides and behind you. You might consider draping a blanket or comforter behind you to absorb or, at at the very least help prevent that sound reflection. There is also some "line noise" or "fuzz" underlying the recording. I assume that you didn't use much, if any, noise reduction or processing on the recording?

    Is this a children's game or a more adult RPG (Role Playing Game)? From this read, I lends towards the former than the latter. But that may be given to you in the spec.

    OK. You know that you made the mistake. Take the time to correct it. You wouldn't knowingly send the mistake off as an audition. Not "professional".

    The good points are: You understood that these are stand alone sentences and left tiny gaps for the editor to slice the pieces into the completed dialogue. You might have left just a smidgen more space, but that's nitpicking.

    Sometimes you might be asked for a "3-in-a-row" (3 different interpretations of the same line or script) on such a short audition piece - most definitely in a session - just to have some alternatives for the director/editor to play with. With this one, it's a tossup whether to do each sentence 3 times in succession, rinse and repeat. Or complete the text and do the complete text over and over again. I would choose the former rather than the latter because you may get stuck in saying a certain sentence the same way multiple times rather than giving each sentence 3 different interpretations. A good director/editor can then play mix-'n'-match if they want to. I am also sure that this is within your wheelhouse to do.

    Peer Feedback:

    It's the script contest, James :)

    Professional Feedback:

    Hi Emelee! Thank you for choosing me to perform your checkup. Unfortunately, this audio has numerous issues, which is unfortunate because I think the performance is pretty good. Honestly, I'd want to hear more from you to hear if you can maintain the character, but also to hear what other performance choices you might make.

    As for the audio quality ... there is hiss throughout. The audio also has a considerable amount of distortion. The overall sound is hollow and lacks presence. The only way to improve the quality without replacing your gear is to: a) adjust your read to fit the equipment you are using b) attempt to adjust your mic placement to reduce the sound of the room as well as the distortion c) acoustically treat the space in which you are recording and d) adjust the gain to reduce distortion (although this will probably lead to inadequate levels).

    Hopefully, you realized with point "a" that to adjust your read for the gear ... is completely unacceptable. Even if you did all of the things mentioned and were able to get decent results, the hiss would always be there.

    If you are in the practice stages of your career, what you have is fine for that. If you want to be competitive, your only option is to invest in some higher quality equipment and properly treat your recording environment. Try out some microphones at your local music store. Use headphones. Compare a Snowball to an industry standard Neumann TLM103. You don't necessarily have to buy the TLM103, but you need to know how a good microphone sounds. When you are ready to shop, find the microphone in your price range that sounds closest to the TLM103.

    I hope this helps. If you have any more questions or would like to setup a one on one consultation with me, please let the folks at EDGE know. Thank you again and have a GREAT day.

    Dan

    Professional Feedback by Edge Studio Coach June 17, 2015 at 11:43AM

    Peer Feedback:

    Oops. Haven't checked it for a while.

    As Emily LaTella would say, "Never mind."

    Peer Feedback:

    Just lettin ya know! Emelee, I'll leave feedback after they announce the winners -because you never know ;) But I think your odds are pretty good.

    Peer Feedback:

    Thanks, everyone, for the comments. Very helpful! Jamesromick, just adding on to the "arch" thing, I noticed the mistake after I had submitted it, unfortunately, so I couldn't really fix it. :( I was pretty horrified when I found out that was the incorrect way to pronounce it. But I definitely should have been more careful about that.

    Peer Feedback:

    Nice!

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    55 people have played this

    Practice Recording:

    Click to hear BrandyF's recording

    This is an audition for a video game character that will not be using any dialogue, only grunts, attacks, screams, ect. I played around with the EQ quite a bit on this one. Does it sound lively? Have I done anything to diminish the sound quality?

    /sites/default/files/script-recordings/user-103563/script-recording-91958.mp3

    Peer Feedback:

    Hi Brandy, listened to this several times in my headphones and my only comment on the recording is that it sounds just a tiny bit muffled, like it is missing some 'sparkle' on the highs. No room reverb or presence is noticed, and that's good. I'm not too familiar with what video games would prefer as far as dynamic range in a submission, but I'd think giving them full dynamic range would be desirable, and they can EQ it as needed to imbed in the game. Keep in mind that this is JMHO and someone might chime in with more experience in video game recording. Cheers! :)

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    66 people have played this

    Practice Recording:

    Click to hear Lonnie James's recording

    Doing what I can.Thank You

    /sites/default/files/script-recordings/user-1427/script-recording-51828.mp3

    Peer Feedback:

    Hey, Lonnie. I like the dramatic, over-the-top delivery. Very intense and very much in the style of these video game characters. Reminds me of Dave Fenoy's work, in fact. Mind you, I have little exposure and no experience with this genre. I would only point out that your delivery of "forests" could be clearer. And maybe you could punch the name "Arthas" a bit more. Otherwise, I enjoyed it.

    Peer Feedback:

    Thank You my Friend.

    Peer Feedback:

    Well Lonnie this is one of the better reads you've done. As bill already pointed out it was very dramatic. Good work. My only suggestion is that your voice while deep and gravely would sound better pitched lower.

    Peer Feedback:

    Good voice for this read. The words "I tell you" sounded muffled. The pace was perfect.

    Peer Feedback:

    Have you had coaching? If so, where and with who?

    Peer Feedback:

    No,sorry if it's not good enough.I'am still trying to do the best I can.Monies is some what tight right now

    Peer Feedback:

    That came across wrong...I hear improvement. I was curious who you might have had coaching from. Sorry.

    Peer Feedback:

    Tom my push and drive comes from you and the other guys of Edge studio.Thank you Sir.God Bless you all.

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    World of Warcraft: Legion Cinematic Trailer

    Script:

    My son
    A terrible darkness has returned to our world
    As before, it seeks to annihilate everything that we hold dear
    I go to face it
    knowing I may not return

    All my life I have lived by the sword
    I’ve seen kingdoms burned
    and watched brave heroes die in vain

    It’s been difficult for me to trust, after losing so much

    But from you I have learned patience, tolerance
    and faith

    Anduin, I now believe as you do
    that peace is the NOBLEST aspiration
    but to preserve it
    YOU MUST BE WILLING TO FIGHT

    81 people have played this

    Practice Recording:

    Click to hear aadeschenes's recording

    Hi, I'm working on the character, voicing, acting, etc. not so worried about the recording unless you hear something really obvious that I should fix. So what do you think of this warrior who is about to go in to battle?

    /sites/default/files/script-recordings/user-106099/script-recording-85246.mp3

    Peer Feedback:

    The voice sounds like something I would expect to hear as a WOW character. I did notice a couple of very audible swallows and sharp intakes of air. Nothing you can't edit out, but you may want to listen for those. And I felt the inflection was a tad awkward in a couple of places, for example at "die in vain" you add a pause after die. It sounded a little strange to my ear, but that may be more preference than actual error. And on the last line it might be good to try more of a battle cry voice, not exactly a scream, but I was thinking like the end of the Braveheart speech ("They cannot take our FREEDOM!") would add some drama and depth to the character.

    Peer Feedback:

    Thanks LJDaniels I appreciate the feedback. I was going for a bit of self reflection in that line, like the character was just realizing that the deaths were in vain but I'm not sure it really came across. :)
    -aa

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    Anime Video Game Protagonist

    Script:

    Accent: Any
    The main protagonist on the game.

    Audition Lines:
    1
    [A girl is upset/angry at you.] I'm sorry!! I was just... I was just so tired I forgot to knock... I wasn't... trying to walk in on you on purpose... [as in walk in the bathroom to do morning routines but instead he saw Makoto there] or anything like that... [with tinier voice] So I... umm... I'm really really sorry... so please...

    2
    [Saving Makoto from the perverted guy] Makoto!!! What's going on? Is this guy making trouble for you? Sorry. I just spaced out a little bit. [To perverted person] Ah. Sorry, but she's with me. If you've got business with her you can say it in front of me. So? What have you got to say?

    3
    No question--- I want sushi! Yeah. Sushi is like, Japan's trademark, right? Wait! Honestly, I do want to eat sushi, but not just oridinary sushi...

    Recordings:

    Hear and comment on 2 recordings of this script that your peers recorded.

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    printer friendly version edit
    Assassin’s Creed Syndicate “Jack The Ripper” Prologue

    Script:

    Narrator:

    For 20 years, after the Assassin’s defeated the Templars in London, the city enjoyed a certain peace. Until the Autumn Of Terror. In 1888, London is plunged into shadow and fear, by a series of gruesome and unsolvable murders. The Brothels of Whitechappel seem warm and safe by comparison to it’s streets, where prostitutes are being mutilated and being left on grotesque display for the world to ogle. Jacob Frye hunts the elusive killer to bring an end to the Terror of Jack The Ripper.

    Recordings:

    Hear and comment on 4 recordings of this script that your peers recorded.

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    AT&T- Broadband

    Script:

    Heroes of the Imperium

    In the nightmare future of the 41st millennium, mankind teeters upon the brink of extinction.

    The ever expanding Imperium of Man is beset on all sides by untrustworthy aliens, and malevolent creatures.

    It is further threatened from within by heretic rebels. Battle Brothers who have turned against us for the promise of Dark Powers.

    Only the strength of the immortal Emperor stands between humanity and its annihilation.

    The Space Marines act as the hand of the Emperor, enforcing his will upon the galaxy and cleansing its worlds for the people of the Imperium.

    For these extraordinary men and women, only in death does their duty to the Emperor end.

    English Adult > Narration > Video Game

    Recordings:

    Hear and comment on a recording of this script that one of your peers recorded.

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    printer friendly version edit
    Audition for Video Game

    Script:

    ANNA
    Good job Ben. You've landed outside radar cover and the security team hasn't detected you yet.

    ANNA
    Ben, there's a communications antenna ahead. If you plant the transmission device I'll be able to hack into Zaphire's security grid.

    ANNA
    Great, tapping in now... There's a... secured door ahead, and the pass code is... 0119. Do you read? 0119.

    ANNA
    There's some heavy security on this door. I can't help you unless you plant the transmission device.

    ANNA
    You're entering the helipad control room. Security expected you to land here, so you should be able to catch them with their pants down.

    Recordings:

    Hear and comment on 2 recordings of this script that your peers recorded.

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    printer friendly version edit
    Batman Begins (2005) Video Game Epilogue

    Script:

    I once made a mistake thinking Ras’ Al Ghoul was dead. Though when men make themselves symbols, they shed their mortality. Henri Ducard and Jonathan Crane are already gone, just like Bruce Wayne. He’s only a mask. A cover for the face criminals fear. All that’s left, is Batman.

    Recordings:

    Hear and comment on a recording of this script that one of your peers recorded.

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    printer friendly version edit
    Cool Scientist Character

    Script:

    Sample Script

    “Ah, hello there. How are you? We here at the Squid Research Lab are doing wonderful, as it's our job to present research on the ecological curiosities of this fascinating squid creature.
    This particular squid can in fact transform into a humanoid! In squid form, they can dive into and become one with their ink, while in humanoid form... they can utilize various tools to cover turf with it. "While we have officially named this breed of squid the "Inkling," we prefer to just call them squids.
    Like more common squids, they can alter their appearance at will, including skin tone and eye color.
    For some reason, though, their hair-like tentacles seem to change color automatically in combat situations. Science tells us that the squids' natural nemesis is the octopus, or in this case, the Octarians. But "octopi" will do. It seems that one “Cap'n Cuttlefish” has ordered the inklings to take back a Zapfish stolen by the Octarians. With Cap'n Cuttlefish's expert advice, they may just take back that Zapfish.”

    Recordings:

    Hear and comment on a recording of this script that one of your peers recorded.

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    printer friendly version edit
    Corpse Party

    Script:

    Line 1:
    "(Yuuya finds Yuka) Actually I'm looking for my sister. Would you like to look for them together? I'm a 2nd year student at Byakuden High, Yuuya Kizami. Did you preform the Sachiko charm and ended up trapped here too? I see.. so you were here. Yuka-chan you stay here."
    Line 2:
    "(After finding the corpse of a fellow student) Yuka, have you seen the ghosts of the children here? I've been reading the school flyers and dying messages scattered throughout this school... and it seems the ghost of the man who killed those children is in here somewhere as well. He's apparently quite large, and wields a hammer. You'd best be on your guard. I've had a great many of my friends... many, many, many people... killed by that man and those wretched children!"
    Line 3:
    "(Chasing Yuka) Ahahaha! Come on! No fair running! Wait for me! *maniacal laughter* Come out, come out, wherever you are!"

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    Final Fantasy VII

    Script:

    Sephiroth: It's simple. Once the Planet is hurt, it gathers Spirit Energy to heal the injury. The amount of energy gathered depends on the size of the injury... What would happen if there was an injury that threatened the very life of the Planet? Think how much energy would be gathered! Ha ha ha. And at the center of that injury, will be me. All that boundless energy will be mine. By merging with all the energy of the Planet, I will become a new life form, a new existence. Melding with the Planet... I will cease to exist as I am now... Only to be reborn as a 'God' to rule over every soul.

    Recordings:

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    Final Fantasy VII— Sephiroth

    Script:

    It's simple. Once the Planet is hurt, it gathers Spirit Energy to heal the injury. The amount of energy gathered depends on the size of the injury... What would happen if there was an injury that threatened the very life of the Planet? Think how much energy would be gathered! Ha ha ha. And at the center of that injury, will be me. All that boundless energy will be mine. By merging with all the energy of the Planet, I will become a new life form, a new existence. Melding with the Planet... I will cease to exist as I am now... Only to be reborn as a 'God' to rule over every soul.

    Recordings:

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    Ghosts From The Past

    Script:

    • Welcome to Cross-Paths, you can grab your gear now.
    • Look out!... You may get lost if you go inside.
    • You are about to unlock the ghosts from your past... Are you sure you're ready?
    • Either select 'joystick' or 'lever.'
    • Ha ha ha... and you thought you were done...
    • Hmmmm.... your opponent seems to be of your magnitude!
    • Record your score here.

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    Ghosts From Your Past

    Script:

    Narrator voice over from an animation sequence in a video game.

    THE SCRIPT:
    • “You can get lost…”
    • ”...but the ghosts from your past...”
    • “...may still find you… and haunt you.”
    • “You thought it was over.”
    • “But things of that magnitude…”
    • “… Do not end easily.”
    • “...and stories unfinished… tend to carry on when you least expect it.”
    • “And so it begins…”

    Soft, pleasing, symphatetic male narrator US / neutral / trans-atlantic voice.

    Recordings:

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    Halo 4: Didact's Epilogue Speech

    Script:

    In this hour of victory, we taste only defeat...I ask, why?

    We are Forerunners, guardians of all that exists. The roots of the galaxy have grown deep under our careful tending, where there is life the wisdom of our countless generations has saturated the soil. Our strength is a luminous sun, towards which all intelligence blossoms, and the impervious shelter beneath which it has prospered...

    I stand before you, accused of the sin of ensuring Forerunner ascendancy -- of attempting to save us from this fate where we are forced to...recede.

    Humanity stands as the greatest threat in the galaxy, refusing to eradicate them is a fools gambit. We squander eons in the darkness, while they seize our triumphs for their own! The Mantle of Responsibility for all things belongs to Forerunners alone...

    Think of my acts as you will, but do not doubt the reality... the Reclamation has already begun,..

    And we are hopeless to stop it.

    Recordings:

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    Heroes of the Imperium

    Script:

    In the nightmare future of the 41st millennium, mankind teeters upon the brink of extinction.

    The ever expanding Imperium of Man is beset on all sides by untrustworthy aliens, and malevolent creatures.

    It is further threatened from within by heretic rebels. Battle Brothers who have turned against us for the promise of Dark Powers.

    Only the strength of the immortal Emperor stands between humanity and its annihilation.

    The Space Marines act as the hand of the Emperor, enforcing his will upon the galaxy and cleansing its worlds for the people of the Imperium.

    For these extraordinary men and women, only in death does their duty to the Emperor end.

    Recordings:

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    Heroes of the Imperium 2.0

    Script:

    In the grim darkness of the 41st millennium, there is only war and mankind teeters on the brink of extinction.

    The Imperium is descended upon by Aliens, Heretics and Demons.
    Even our own Battle Brothers have turned against us, for the lure of Power and Corruption.

    Those who serve the immortal Emperor, stand between humanity and its annihilation.

    The Space Marines are the will of the Emperor, cleansing the galaxy and its worlds for the Imperium of Man.

    With Bolter and Chainsaw we will Burn the Heretic, .Kill the Mutant, Purge the Unclean.

    As the great Davian Thule once said, my Armor is CONTEMPT, my Shield is Disgust, and my Sword is Hatred. LET NONE SURVIVE!

    The battle lines have been drawn, and the time to make a stand is now.

    What side will you be on?

    Recordings:

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    Heroes of the Imperium 2.0

    Script:

    In the grim darkness of the 41st millennium, there is only war and mankind teeters on the brink of extinction.

    The Imperium is descended upon by Aliens, Heretics and Demons.
    Even our own Battle Brothers have turned against us, for the lure of Power and Corruption.

    Those who serve the immortal Emperor, stand between humanity and its annihilation.

    The Space Marines are the will of the Emperor, cleansing the galaxy and its worlds for the Imperium of Man.

    With Bolter and Chainsaw we will Burn the Heretic, .Kill the Mutant, Purge the Unclean.

    As the great Davian Thule once said, my Armor is CONTEMPT, my Shield is Disgust, and my Sword is Hatred. LET NONE SURVIVE!

    The battle lines have been drawn, and the time to make a stand is now.

    What side will you be on?

    Recordings:

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    Heroes of the Imperium Intro

    Script:

    In the grim darkness of the 41st millennium,there is only war and mankind teeters on the brink of extinction.
    There are many enemies of the Imperium.
    The Alien...The Heretic... and The Demon.
    Power and Corruption has turned Battle Brother against Battle Brother.Who can save Mankind from annihilation?
    The Space Marines...With Bolter and Chainsaw we'll cleanse the galaxy,sector by sector.
    Burn...Kill...Purge...
    LET NONE SURVIVE!
    The battle lines have been drawn,and the time to make a stand is now.
    What side will you be on?

    Recordings:

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    Introduction of the Architect (Bluebeard's Castle)

    Script:

    Finally, you have come, young master. I see that you are curious about your father. Allow me to introduce myself. I am the Architect, Count Bluebeard's loyal assistant. I created this castle as a sanctuary of happiness and peace.

    Many years ago, the streets of this town flourished with life and joy. Until a demon cursed these lands as revenge for the broken deal. The dark Heart took root in the castle and holds us captive.

    The map will help you find the shrouded evil. And I will guide you in your quest.

    Find the heart and lift the curse! Save us all!

    You may go anywhere you wish in the castle, except where the doors are locked, where of course, you will not wish to go.

    There is a reason that all things are as they are, and did you see with my eyes and know with my knowledge, you would perhaps better understand of what strange things there may be.

    Recordings:

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    Kingdom Hearts - Owl

    Script:

    Owl: Good day, Pooh. What are you doing? Using a balloon to get some honey? Splendid idea! Allow me to offer a few pointers. Ahem! Now, Pooh can get honey by floating up this tree with his balloon. The honey is inside the tree hollows, not the beehives you see here. There's quite a lot of honey in these holes. If Pooh gets too close, the bees will come out to protect their honey. If they get to Pooh, they'll pop his balloon. Lock onto the bees and swat them away. The more time Pooh has at each hollow, the more honey he can eat. There's more honey higher up, too. If the jumping from branch to branch proves difficult, try the Rush command. Rush can help you catch up to Pooh quickly. But it isn't fully reliable. Good luck.

    Recordings:

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    Marooned

    Script:

    The last thing I remember was, spiraling through outer space, untethered from my space craft, knowing that I was going to die. And know, I'm alive, or at least I think I am. I don't know how much time has passed. I'm in an unfamiliar environment. Somehow a greater power has brought me back to life. But the question is who or what? Or more important why?

    Recordings:

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    Mass Effect 3 Opening Prologue

    Script:

    In the year 2148, explorers on Mars discovered the remains of an ancient spacefaring civilization. In the decades that followed, these mysterious artifacts revealed startling new technologies, enabling travel to the furthest stars. The basis for this incredible technology was a force that controlled the very fabric of space and time

    They called it the greatest discovery in human history.

    The civilizations of the galaxy called it…MASS EFFECT!

    Recordings:

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    89 people have played this

    Audition Recording:

    Click to hear acting4real's recording

    Trying to get more character voice jobs. I've been getting a lot of computer game voice auditions, with high energy, crazy characters. No luck so far. This is a recording of various lines from the game. There are two takes.

    /sites/default/files/script-recordings/user-113593/script-recording-93955.mp3

    Peer Feedback:

    First.. competition is so stiff in that genre, so it may take a while to get up and running in it. Your work is good. Just pump it up another notch.

    Peer Feedback:

    Agree with redfrohock. The whole thing needs some goosing up.

    "Locked and Loaded, baby!" - IMHO, I need to hear some real power behind it. Think Vin Diesel or Bruce Willis. Doesn't necessarily need to be shouted (or maybe it does, if your character is in the midst of a battle scene), but has to have power to the delivery.

    "Let's get dangerous!" - A rallying cry maybe? The character's catch phrase? Is he "charged up" and ready to do battle? Didn't hear that.

    "You've got to hand it to me. I make this look easy." Cocky? Self-assured? Smug? Show off? Pick something specific.

    "You are one ugly son-of-a-gun!" - Comic? Maybe a little laugh? Think Will Smith in "Independence Day" - "And what is that smell?" Needs some personality.

    "Attack the objective! I'll defend the base." A command? An order? A reassurance?- "You do your job, damn it! I'll do mine. Now, get moving!" or "Stay on it! I've got it covered here." The low class British accent wasn't all that distinct.

    The second takes had more energy, were more vocally pointed and delivered quicker. But they weren't substantially different from the first takes in intention, pacing, inflection or emotional content. Really switch it up if you're doing more than one take.

    One of the things you can't be afraid of with video game characterizations is making a complete fool of yourself and really "going for it" acting wise. It's got to come from a real place, but also has to be somewhat exaggerated - higher stakes for the character, whether it's war, love, smugness, cocksuredness, etc. Anything but bland and/or lifeless.

    Peer Feedback:

    I like the voice, and the recording. For a game voice, I want more energy and enthusiasm - needs to hit that fine line between enthusiasm and caricature.

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    Operation Time Zero

    Script:

    This morning, after an assessment of the situation, NATO, has after some discussion, voted to start with Operation Time Zero. We can only hope and pray that the loss of lives from this operation will help prevent a greater evil. May God have mercy on their souls...

    70 people have played this

    Paid Job Recording:

    Click to hear TedVoInSpain's recording

    The weirdest thing happened today. I had a guy from a spanish game company call and ask me to edit and record this bit for a ww2 genre game. I am supposed to sound announcery and urgent, like radio broadcasting breaking news. as close to 15 seconds as humanly possible, in English (Spanish game I imagine), but sounding natural (you laugh!) and with a bit of gravity. They sent me the text, I recorded it dry to send, at the last minute I ran a reverb "radio" preset on it for fun. I sent it off... My friend knows him so I figured he wanted to hear what it sounded like. He called back 5 minutes later and it sounded like a party. It was the final piece for something they had been working months on and he said they laid it in and it was magic. Like I was listining to the soundtrack. I'm trying to get the final mix, don't want to push luck...Paid job, but not perfect. I ran over "...an assessment of the situation..." Tell me all the other faults. This was lucky, the next one might not be. Critique away...

    /sites/default/files/script-recordings/user-8990/script-recording-28443.mp3

    Peer Feedback:

    Opening sounds like "the smorning."

    Peer Feedback:

    Hi Nodo,

    The first one had a more natural flare with the "Announcer" type of delivery, but I prefer the second, as it has that more gaming type sound quality. Also the second has a better effect to it as it sounds like an alert.

    Good luck, LCW.

    Peer Feedback:

    I'm sure they were planning on mixing the dry voice, but they loved the little "radio effect" I put on. Thanks for listening and taking time to comment!

    Peer Feedback:

    Nodo --
    that's a very cool opportunity. I love the broadcast 2nd take. Clearly the compressor put the read in the right context for an "AM radio breaking news" part. don't over analyze your final take...it's done, they love it, you invoice them....
    Sweet. Well done.

    Peer Feedback:

    Thanks for all the feedback. It's kinda nice getting "lightning struck" by luck, it's usually the other way around. Blind luck, a little being in the right place at the right time... I won't be quitting my day job or anything... But maybe a new mic? :) naaaa.... soundproofing and practice! Thanks again, Nodo420

    Peer Feedback:

    Cool,, if it get a check , it passes the test. If you ever need it again,, here is a cool site with sound clips from old WWII news briefs http://www.archive.org/details/WWII_News_1944

    Peer Feedback:

    Nodo, very clever to add that effect; it totally changed the read. I liked it much better that second way. The read is more natural than the stereotypical news-reel voice so I can see how they might have liked it. I agree that it's money-worthy. Nicely done. David

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    59 people have played this

    Practice Recording:

    Click to hear vwitte94's recording

    Im trying to work on developing different character voices. I took the script in Edge's library and ran through the script a total of 3 times with 3 different characters. Since the script is specific on who the character is talking to, I made some changes on the tone found in the first and second character. The last character I tried to stay true to the original concept. I am most concerned with these characters sounding distinct from each other. I am working on controlling for the slight noise from my mic but my real concern is the voices.

    /sites/default/files/script-recordings/user-112048/script-recording-96650.mp3

    Peer Feedback:

    Hello,

    Your recording space needs to be sound-treated, there's lots of reflection and echo. There is a lot of hiss too - maybe your mic, or other hardware?

    It's not so easy to comment on your performance because the above things get in the way, making it hard to assess.

    Good luck,

    Paul.

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    Svetlana Belikov

    Script:

    Audition Lines:
    1
    Where did you go last night? You were not in the hotel
    2
    And this friend, is he a spy? Who are you working for? The Russians? The Americans?
    3
    considering that you will never be leaving this country again, I would say it is in your best interests to stay on my good side.

    75 people have played this

    Practice Recording:

    Click to hear Yvonne Lynch's recording

    I am trying out new recording levels; any feedback would be much appreciated :) www.yvonne-lynch.com yvonnechoicevoices@gmail.com

    /sites/default/files/script-recordings/user-30434/script-recording-83465.mp3

    Peer Feedback:

    There's an underlying electronic interference hum/buzz in the recording - possibly a bad or loose cable or your mic/interface is too close to another electronic source like an florescent light fixture or even a cell phone. Possibly a grounding issue.

    The processing is a little strange too. It sounds like you're speaking into a metal tube before the sound gets to the mic. Could be audio artifacts from a noise reduction plugin or possibly a mis-dialed in EQ or compression.

    Peer Feedback:

    I agree with James...sounds like a cell phone nearby. I don't have his technical knowledge, but I believe that once you address the audio issues it will sound much better.

    Peer Feedback:

    Hey if the Electronic interference was the sound you were going for, sounded pretty good! Like being interrogated by a robot... But if it is supposed to be a human, maybe eliminate it.

    Other than that, I think the overall story could have flowed better. I felt like there was a disconnect between the 3 sentences mainly 1, and 2. Try actually picturing someone in front of you while you do this. Maybe do the read a couple of times over exaggerated to get yourself in a comfortable place. That is just my opinion I don't specialize in character voices but, I do enjoy doing them to loosen up for a good Elearning read!

    Peer Feedback:

    I think that "mechanical" ring in the voice is an artifact of really lossy file compression. like a low resolution mp3...
    clients won't like that if you record at home.

    I, too, hear the hum. to James' point it could be amplifier noise. Are you using balanced XLR cables in your sound chain? TRS cables are typically not balanced and subject to a lot more interference and noise.

    cheers,
    DS

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    91 people have played this

    Practice Recording:

    Click to hear AlexisVO's recording

    This is my first time posting on this forum (Hi), so I would appreciate feedback on my performance and my recording quality. I know the script is meant for a male voice, but I wanted to try this one. Thanks!

    /sites/default/files/script-recordings/user-99705/script-recording-92352.mp3

    Peer Feedback:

    I am newbie so you can take my comments with a pinch of salt if necessary!
    1st of I think your sound quality is clear.
    I really like your voice. It has a nice tone to it.
    My only criticism would be that there is not enough emotion in the reading. It is quite flat. There needs to be some subtle inflections in certain places to give it more emotion. Like the phrase "things of that magnitude" - magnitude is a word you can emphasize.
    Good job and I hope this helps!

    Peer Feedback:

    You did well with making it "soft and pleasing". I listened to it several times and thought I heard breaths at the end of a couple of the sentences ("and haunt you" and "do not end easily"). Overall, a nice job.

    Peer Feedback:

    I hear a little of Charlize Theron in here. I'm imagining her in The Huntsman when I hear this.

    The pacing is good.

    A lot of people get somewhat fooled by the formatting of copy like this with all of the ellipsis marks, thinking that they mean to take long pauses. What they actually are, are tiny places that the editor will use to splice the VO to sync up with the game play or game intro. So, stringing the thoughts together with ever-so-slight breaks is better for the flow of the story than singling out each phrase with huge gaps in between. But you didn't fall into that trap and you told the story quite nicely.

    The overall volume is really low. You need to normalize the recording up to between a -6dB & -3dB peak level for a comfortable listening level before adding any other processing FX. However, doing that will also increase the volume level of the underlying noise (mostly fuzzy air) in this recording. Some of that might be taken care of with noise reduction and/or a high pass filter. But the better solution is to further sound deaden your recording space.

    There is also quite a bit of mouth noise in here, mostly at the end of some phrases, which may possibly be surgically edited out. But there is also some mouth noise within a phrase or word that would be difficult to snip out. So you'll have to practice and/or come up with your own tricks to minimize or eliminate that.

    It might help if we knew your setup and what your recording space is like.

    Peer Feedback:

    Thank you so much for your feedback! I appreciate you taking the time to listen and sharing your opinion. I'm pleased to see the positive comments about my performance :-)

    As for the recording setup, I had my laptop and mic in my closet. I think the fuzzy air sound could be my PC's internal fan. I tried to put the mic far away from the laptop to minimize the sound from that. I did have the mic next to the wall. I think if I hung a blanket behind it that could help deaden the space. Thanks for your point about mouth noise. I have to admit I didn't know what it was before I looked it up.

    I thought the volume was a bit low also. I used Audacity to make the recording, but I need to learn what settings to adjust in order to change that for next time.

    Like I said, I'm just starting out, and I want to thank you for your help!!

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    23 people have played this

    Practice Recording:

    Click to hear brandon_eaton's recording

    my first voice over commercially. just let me know you you guys think

    /sites/default/files/script-recordings/user-81654/script-recording-63293.mp3

    Peer Feedback:

    I'm new at this, too, but I'll tell you my thoughts based on how I approach the stuff I've been doing. Your voice seems well suited to that type of script. I think it would benefit from a larger tonal range, though. Sounds a bit monotone. Maybe try to distinguish each line from the rest a bit more. Try to break it down line by line and word by word to find the right emphasis for each, then put it back together and see how it sounds as a group. The recording sounds like you were speaking right into the mic. Bs and Ps were popping. I did that with my first recording, too. Try speaking a few inches off to the side. I haven't invested any money yet, but for now I'm getting decent results clipping a cheap usb mic to a pillow and speaking about 5 inches off to the side into the pillow. I don't plan on using that as a full-time option, just until I have the right gear. For mixing, Audacity is free software you can download online. Seems to be used by a number of people here.

    Peer Feedback:

    Man. I'd give anything to get into animation but you guys, with your accents, have the bigger share of the pie! More power to you! I see a lot of potential in your voice for this kind of work; With a bit of coaching and practice, you can nail it. Best.

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    16 people have played this

    Practice Recording:

    Click to hear brianwelden's recording

    /sites/default/files/script-recordings/user-1621/script-recording-49282.mp3

    Peer Feedback:

    Sounds more announcer than sympathetic to my ears.

    Peer Feedback:

    Thanks, TxTom... I agree... I definitely came off more announcer than sympathetic. I'm going to give it a second shot later today. I appreciate the feedback!

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    18 people have played this

    Practice Recording:

    Click to hear brianwelden's recording

    My second try on this one... trying to dial back my "announcer" tendencies. I noticed some sibilance on "ghosts" and "past," but I'm interested in any other feedback you may have.

    /sites/default/files/script-recordings/user-1621/script-recording-49383.mp3

    Peer Feedback:

    I think where you're missing on this read is in the 'soft, pleasing sympathetic' aspect. You're bringing a kinda sinister sound to this one. I mean, if that's what the director wants, cool...but the script posted was calling for what I quoted. Not announcery as before, but still not fitting the notes in the script.

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    19 people have played this

    Practice Recording:

    Click to hear David Beneke's recording

    This is for "Survivors of Ragnarok" script above, however, this is the only place to upload it.

    /sites/default/files/script-recordings/user-6985/script-recording-25239.mp3

    Peer Feedback:

    The Script is under Adult, English, Narration, Video Game, first script in the category.

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    90 people have played this

    Practice Recording:

    Click to hear donpunch's recording

    Would like a little feedback on this one. Thanks!

    /sites/default/files/script-recordings/user-95374/script-recording-74850.mp3

    Peer Feedback:

    There weren't much change ups so it became very stale. You started every sentence with a little pickup breath which got a bit distracting as well. The little creepiness you did at the end was nice but I think it could had been a bit more exaggerated.

    Peer Feedback:

    Wow, I felt like I was listening to something from "The 7th Guest"! Your voice is definitely pleasant, and the delivery was smooth. Also, I like the choice of background music. One thing about the background music that wasn't so appealing was the opening creaking. At first, I thought it was something you forgot to edit out; but then I realized it was part of the music track. However, it still bothered me each time I listened to your recording.

    But all in all, I thought you did a really nice job!

    Peer Feedback:

    Your tone sounds very comforting and mellow. You have a great story telling voice.It draws you in, wanting to hear more.

    I thought the recording quality could have been more crisp or clear. Overall though, good job.

    Keep up the good work :-)

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    85 people have played this

    Practice Recording:

    Click to hear exvon's recording

    /sites/default/files/script-recordings/user-109399/script-recording-85954.mp3

    Peer Feedback:

    If you did it, some others may have slammed you for it, but...

    All of those ellipsis marks are intentional pauses - probably for the editors to sync the lines up with the action sequences for the game. So, without making the read sound choppy (difficult, I know), you need to leave a tick of empty space in there.

    This is also an ominous tale, so it needs some gravity to it. The read was a little too light (in attitude and emotion - your vocal quality is fine) and somewhat swift in its delivery - some words get smashed together as a result. Example: Right from the top it sounded like, "Y'c'ngit lost."

    Your recording environment is a little echo-y and there's a lot of ambient room noise (a kind of fuzz) underlying the recording. Some further sound deadening treatment may be in order.

    Peer Feedback:

    noise removal effect i can hear. I like your youthful and casual read, but I agree it does need a tad more "weight". Not bad though!

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    119 people have played this

    Practice Recording:

    Click to hear jamesromick's recording

    I disregarded the spec and put my own spin on the copy.

    /sites/default/files/script-recordings/user-21601/script-recording-86461.mp3

    Peer Feedback:

    Don't you have work to do? ;-)

    Peer Feedback:

    Needed a distraction. Only took 10 minutes.

    Peer Feedback:

    Nice. Apparently you have acting chops. :-)
    and the sound is really nice too. it's as smooth as Nectar...too.
    seriously, this sounds great, IMHO.

    cheers,
    DS.

    Peer Feedback:

    James. The specs are open to interpretation and ultimately rest with the Voice Seeker. But IMO it still sounded a bit menacing. I don't think slowing down would have necessarily hit the mark. In fact it went the other way, for me. Best..

    Peer Feedback:

    The recording quality, and performance, were good.

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    90 people have played this

    Practice Recording:

    Click to hear Peter Williams's recording

    I have a new mic and I am looking for feed back not only on quality, but, how you feel on my take for this read. Thank you

    /sites/default/files/script-recordings/user-80015/script-recording-86426.mp3

    Peer Feedback:

    Hi Peter,
    I feel your interpretation of the copy is the opposite of what the script was after. At the bottom of your script it says "Soft, pleasing, sympathetic" and I felt yours was too rushed, harsh and loud. Speaking of loudness, I believe you are recording with your gain control way too high. You are spiking into the red, especially in the last 5 seconds and there is a lot of hiss/static in the background. Turn it down and try to record so that your levels stay around -6db when you speak. Let's hear it again after you have done this. Cheers.

    Peer Feedback:

    Lots of room reverberation - very live. The best mic in the world can't compensate for an untreated recording environment.

    Kind of felt like you were just reading words.

    Who are you talking to?
    Who are you?
    What's the setting?
    What's the conflict?

    Here's a tip. The ellipsis marks (...) are put there by the copy writer to indicate something - but not always a pause. If this script came with a storyboard, these lines would appear under each cell. But the flow of the lines would be connected just the same as the visuals or animation would flow across the screen. Sometimes copy writers don't know how to indicate that there's an accompanying visual except by sticking ... in the text to imply that. And when the text gets transferred from one form (storyboard) to another (just text on a plain sheet of paper) those ellipsis marks tell you that there are separate visuals for those lines and (possibly) not to rush and barrel through - but not necessarily to pause.

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    91 people have played this

    Practice Recording:

    Click to hear anyproblems123's recording

    I didn't have any music to accompany this, as much as I would love to. But I had fun with this, any feedback would be nice xD.

    /sites/default/files/script-recordings/user-106772/script-recording-84356.mp3

    Peer Feedback:

    Nice read man! Just needs some production behind it and it would rock! Keep up the great work. Thanks for your comments on my stuff.

    Dave Clarke

    Peer Feedback:

    Nice interpretation.

    A few observations:

    If you processed this (NR, EQ, compression, etc.), the S's got a bit dulled, nearly to a lisp but not quite.

    I can hear the hard edits (mostly in eliminating the breaths) with some clicks and noises before and after. Really zoom in on the wave form and find those little buggers and snip them out. Than add room tone in the spaces for more even sound and pacing flow.

    In something as articulate and nearly "formal" as this, make sure that your articulation is sharp. Examples: "mankind" was kind of missing the D on the end. The word "can" came out "cn" - sound it out fully like "tin can"

    Peer Feedback:

    Thanks for the feedback man. I usually just record it raw, with only a high-pass filter and only put a noise gate. I think the noise gate might of damaged some of the quality. Then again, I've noticed that the recording differs from when I use my laptop vs my desktop. I'll play around and see how that goes, but thanks!

    Peer Feedback:

    The sound differences may be the differences in the sound cards from your desktop to your laptop. If you transferred the files from one to the other and listened to them, there would probably be more consistency to the sound output. But as far as it going in, my guess would be that if you're using the same mic, interface, using the same DAW and the settings on your DAW are the same on both machines, the raw recorded files are just 1's and 0's. It's how the different computers output the processing through their sound cards that may be making them sound slightly different.

    Peer Feedback:

    oh look at that, this is a bit of a heroic type narration. I think your voice is suited better towards that character type, but I don't feel you were fully committed to any character in this piece. It floated a bit. Great pipes man!

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    92 people have played this

    Practice Recording:

    Click to hear atperry845's recording

    Hi Edge community , this is my first stab at the video game genre , which I,m beginning to enjoy . Also , exploring my Audacity studio . Using 3% lower pitch until last 3 lines ( flexing Audacity muscles ) to see how it sounds. Cutting lines of script and moving them where I wanted in the music was another technique was applied . Please let me know about music vs voice volume . Creative : Do you think I should have continued animated voice till the end ? Actually , I was trying a little diversity.

    /sites/default/files/script-recordings/heros of the imperium.mp3

    Peer Feedback:

    My impression of the script is that it is actually a promo for, or an intro to, the video game and not lines from the characters in the game proper.

    So, yes. If it is the intro (setup screen) to the game (or a commercial for it), you might have kept the same character voice all the way to the end.

    The music is very fitting. Just know that if this were an actual audition for the game, you wouldn't include music, just the lines. Adding the music would be kind of forcing the game creators' hand to what you think it should be and not what they have in mind or possibly already chosen.

    There's a power and intensity and urgency missing here. This is a little slow, somewhat ponderous and mellow. It needs more "bite" to it. Video games are larger than life and a bit exaggerated and over-the-top. That doesn't mean louder or shouting, you can be intense with just a whisper. This guy (or the guy he's talking about) is going to lead the Space Marines into battle to save Mankind. Can't think of anything much more urgent and intense than that. Give it some grit.

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    19 people have played this

    Practice Recording:

    Click to hear Depthpersuasion's recording

    Would love to put sound fx to this, but time is not permissible to the task. Welcome to be brutal, or kind. Will return the honesty. Thank you for listening. Daniel Pierce

    /sites/default/files/script-recordings/user-4167/script-recording-34357.mp3

    Peer Feedback:

    Slow and dramatic work well, but they need something to stand out against. You livened up alittle here and there,, but for the most part,, it didn't build tension. Also at the end, the music washes out your voice on the last line.

    Peer Feedback:

    Thanks, @knm_voice@yahoo.com

    It seems we may be envisioning two different scenarios. In the beginning is something of a meditative relishing of the events that has darkened this militant man's life then evolves into a vigored battle cry to the strength that he's had welled up inside. Personally I didn't feel myself really live the words until "...Battle Brother against Battle Brother.."

    I debated the music's level at the end, but I went with the streamlined to levels on both to equate the echoed emotion to the hands of the audience, thus, giving the reigns of the mission.

    Thanks again.

    -Daniel

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    45 people have played this

    Practice Recording:

    Click to hear knm_voice@yahoo.com's recording

    I'd like to hear your thoughts,,

    /sites/default/files/script-recordings/user-2697/script-recording-27725.mp3

    Professional Feedback:

    Hi!

    Nice brave choice! I like the attempt at a deep dramatic pitch and ominous tone. Overall I think the performance is quite good, but could really improve with some technical adjustments.

    I think one of the things that will really help you here is to enunciate more by really opening your mouth on the vowels and stretch out certain key words so we hear them more. Since this is mixed with some loud battle SFX, you need to make sure the voice can clearly stand out from it. Right now, there are a few parts where your delivery gets a bit lost in it. Again, enunciating and emphasizing words more will help with this. Specifically, I'd like you to take more time, open your mouth wider and give a bit more volume to "In the grim darkness of the 41st millennium"...if I listen to it without reading the copy it's hard to understand what you are saying. I also lose the word "cleanse" in the phrase "cleanse the galaxy".

    Also, there are some ends of phrases that drop off-- keep your energy going all the way through to the end of a line. I hear this on the lines "There are many enemies of the Imperium." (Imperium drops out and seems not important) as well as "Who can save Mankind from annihilation?"

    And you say the word "demon" like it has a "d" sound at the end so it sounds like "demoned"

    For a big dramatic sound like this, precise speech is key. Do some articulation exercise where you open you mouth nice and big on your vowel sounds. Practice saying "Ma, Meh, Me, My, Moe, Moo" and try to be aware if are experiencing a tight jaw/jaw tension.

    Best of luck!!!
    Noelle Romano

    Professional Feedback by Edge Studio Coach February 21, 2012 at 3:11PM

    Peer Feedback:

    Definitely not a genre I like (doom n gloom + violence stories) but nonetheless, I think you've captured the right ominous, dark tone. I like the sound effects you chose. Perhaps you might try picking up the tempo just a bit. And careful not to pronounce we'll as will.
    Best of luck to you!

    Peer Feedback:

    KNM, Very dark, very scary, very effective. Maybe a little too slow. This seems to have 2 parts that you can treat somewhat differently. The first part is the set up from the beginning through "Who can save Mankind from annihilation?" This sounds like the proper ominous tone (maybe a little faster pace though). The second part is the answer: "The Space Marines ..." (to the rescue!) can have a very distinct change in tone to show the contrast. Perhaps a shade less ominous and definitely a faster pace. Also, in terms of pronunciation, I distinctly heard a "d" at the end of "Demon". David

    Peer Feedback:

    cool FX. pretty cool production. I like the deep trailer narration. nicely done.

    I think you sounded a little forced on the read. Like maybe you were trying to dip lower than you could comfortably go. If not, that's cool, but don't do that. Bring it up 1/2 octave and modulate more -- bring more smoothness and emotion to it.
    again, very cool read.

    Peer Feedback:

    Hi KNM.
    It seem as they had said a lot,but this is what we do.I can tell you put alot of work into this clip.Watch your timing my friend,and slow down a little.Keep rolling my friend and have a Blessed Day

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    74 people have played this

    Practice Recording:

    Click to hear poiu2010's recording

    Hello Guys, need to check my language, my performance, my speed, my Voice Reaction, the spirit, and all things u of course know :), waiting for your comments ^^

    /sites/default/files/script-recordings/user-99911/script-recording-84822.mp3

    Peer Feedback:

    Not sure what you are going for with this. You accent is very heavy and you sound very robotic. You need to smooth out your read and .I would need to better understand the direction of the character before I would be able to comment fairly on the performance though.

    Peer Feedback:

    Thnx For ur comment mmack :)

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    The Impossible Choice - that won't wait

    Script:

    The Impossible Choice - that won't wait.
    Original script by Jon Teger

    Uri and Dimitri are Ukrainian refugees struggling to survive in a war-torn, factory region occupied by Russian forces. Their plan to steal food and medicine to save their families is successful. But in the process, Uri gets careless. The men are seen, and chased by the authorities and their dogs. While fleeing with the stolen supplies, Uri is badly wounded by a stray bullet, meant only to scare them.

    The scene begins after the men have stopped to catch their breath - deep inside an old, underground drain pipe, just beneath a manufacturing plant. It is getting dark. Uri is bleeding, and time is running out. They must decide on their next move. Should they stay hidden long enough to chance evading the police, yet perhaps risking Uri’s life – or leave sooner with a wounded and slowly moving Uri, and risk being caught or killed before reaching their destination.

    [Low tone rumbles can be heard in the background, emanating from the industrial zone looming above where they are hiding. The Police and their dogs are closing in.]

    Dimitri: [breathing heavily] Uri… sit here. Quickly! Put your hand on the wound, it should slow the bleeding. [angry] WHAT … what were you thinking?

    Uri: [Groans / coughs.] I am sorry Dimitri. That was stupid of me to not wait longer. I am so hungry, I got careless.

    Dimitri: Stop it. I am sorry Uri. Apologies won’t us right now. Yes, you are hungry… we are BOTH hungry. [chuckle] Fortunately… it is only YOU who are stupid. [laughs]

    Uri: [laughs followed by more groans] What are we going to do? I am hurt very badly.

    Dimitri: [heavy sigh] I don’t know. I… But we can’t stay here too long. You will die.

    Uri: But Dimitri… if… we get caught and go to prison… we will BOTH die. You know what happened to Pashka. He did not last a week in that place.

    Dimitri: Yes… our dear friend Pashka. He was too kind and peaceful to stay alive for very long in that… HELL.

    [chuckle] YOU, on the other hand… could possibly last a YEAR or more. [laughs]

    Uri: This is not funny, Dimitri! I know you are trying to get me to forget my pain… but time is not on our side. We MUST… CHOOSE… NOW!

    Dimitri: Yes… AND, what does URI suggest, eh? Well… it IS YOUR life that hangs in the balance, my wounded comrade. And I suppose… wisdom, does favor the desperate man.

    Uri: You won’t like what I say.

    Dimitri: Try me! I think you know that if I am troubled by what I hear, [chuckle] I will not keep my feelings a secret. Though, I promise not to punch you this time.

    Uri: [muted, strained chuckle] Thank you, my friend… for making me smile. You have always… given me that. THIS is what I have to say; YOU must leave… by yourself. I will only slow you down… It is the only way.

    Dimitri: [interrupts / dismissive] … You know that I cannot do this! This wound has simply made you crazier than normal. Ok? Now… tell me something… not so crazy.

    Uri: You have no choice, Dimitri… WE have no choice. Because without this bag of food… and the medicine… our families will starve! Our children will only get sicker by the day. You know this is true.

    Dimitri: Maybe the police will not find us. They are not so smart either, you know.

    Uri: ...Dimitri, do you not hear the dogs? They WILL find us… soon. And know this, my friend. Dogs have always liked ME better [laugh / cough]. So when they arrive, they will chew YOU up first, and I would have to sit here listening to your stupid screams… [laugh]

    Dimitri: [laughs] Yes Uri… and I could never give you that satisfaction. I… I just don’t think…

    Uri: [forcefully /almost angry] GO… NOW! And don’t look back Dimitri. Please? Just look forward to our families and our children. And… tell them not to worry. I… I am at peace knowing that their bellies are full… and in my final hours, I could help to keep them safe and warm. Now leave, my friend, before I change my mind… and call the dogs myself. [chuckle /groan]

    Dimitri: Uri… I… I will not forget you. There are very few men such as you, old friend… who have lived long enough to find my respect. I am just sorry, Uri… that I could not have done more… to find yours. Goodbye Uri. [walks away slowly]

    Uri: Goodbye Dimitri. And thank you, my dearest friend, for not punching me…
    [chuckle / groan]

    [As Dimitri escapes, the dogs close in on Uri - and the scene fades to black]

    Recordings:

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    Thief (opening prologue)

    Script:

    If there’s one thing this city’s taught me, you can put a price on anything. Secrets, reputations…a life. And trust? If you have to ask, you cant afford it. But then I suppose none of that matters when your me. After all…when did I ever pay for anything?

    Recordings:

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    Waddlemon

    Script:

    Waddlemon comes across being very curious but always fun and loving. He has a very odd and funny voice that makes people smile.

    “Hey! I’m Waddlemon, your guide. Welcome to Me in a Tree. Let’s get you going. What’s your name?”

    “I’ve traveled beyond the land of the trees and I’ve never seen anything like this. I’m sure it has magical powers.... Let me see, let me see.”

    “It has taken me so long to and you, and thing don’t take long for me to find. Well, except this other red shoe. Do you know how hard it is to find a shoe to t these feet?”

    Recordings:

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    World of Warcraft - Cutscene - Arthas Intro

    Script:

    My son
    The day you were born, the very forests of Lordaeron whispered the name.... Arthas.
    My child
    I watched with pride as you grew into a weapon of righteousness!
    Remember, our line has always ruled with wisdom and strength and I know you will show restraint when exercising your great power.
    But the truest victory my son, is stirring the hearts of your people.
    I tell you this, for when my days have come to an end, you shall be king!

    Contributed by Daniel Krempa

    Recordings:

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    World Of Warcraft III: Reign Of Chaos

    Script:

    Old Man: (voice-over) We never paid any heed to the ancient prophecies. Like fools we clung to the old hatreds, and fought as we had for generations. Until the day the sky rained fire, and a new enemy came upon us. We stand now, upon the brink of destruction, for the reign of chaos has come at last.

    Recordings:

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    World of Warcraft Trailer

    Script:

    Panda: Enough! You have ran rampant for too long Hellscream, but that stops now!

    HS: Haha, step aside Pandaran. You confront a force beyond reckoning!

    Panda: Your father dabbled in forces beyond reckoning. Where is he now?

    HS charges to fight.

    (Fight scene)

    Panda: I have fought beside the Taurens, the Trolls, and others. You are nothing like them!

    GS: They are no longer a part of MY HORDE!

    (Fight Scene - Panda takes a critical hit)

    Panda (heavily damaged): The world will hear of this. They will come for you!

    HS: Yes, I'm counting on it.
    The armies of the world with come for me,
    and within my fortress, they will face all the terrible creatures I have wrought!
    The boundless power I have mastered!
    One by one, they will fall at my feet.
    Anyone who will rise against my new horde will be impaled upon the spires of Orgrimmar!

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    WOW-Panda vs. Hellscream

    Script:

    HS: Hmmmm it thirsts, bring it to the pools

    Panda: Enough! You have ran rampant for too long Hellscream, but that stops now!

    HS: Haha , step aside Pandaran. You confront a force beyond reckoning!

    Panda: Your father dabbled in powers beyond reckoning. Where is he now?

    HS charges to fight.

    (Fight scene)

    Panda: I have fought beside Patauren, Trolls, and others. You are nothing like them!

    GS: They are no longer part of MY HORDE!

    (Fight Scene - Panda takes a critical hit)

    Panda (heavily damaged): The world will hear of this. They will come for you!

    HS: Yes, I'm counting on it.
    The armies of the world will come for me,
    and within my fortress, they will face all the terrible creatures I have wrought!
    The boundless power I have mastered!
    And One by one, they will fall at my feet.
    Anyone who will rise against my new horde will be impaled upon the spires of Orgrimmar!

    HS: You Pandoran try to bury your hate and your anger, but such power can not be contained, it must be unleashed.

    Panda: A time will come when you will answer for your crimes …

    HS: I answer to no-one!

    HS: All who challenge me will burn in the fires of my hatred

    -end-

    Recordings:

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